Another Mech will spawn in front of the elevator before its doors close. Enter the elevator immediately after the door opens, and select the Netrunner floor. Using a wall-penetrating Tech Sniper Rifle like the Tsunami Nekomata can make the fights here and throughout the mission decisively easier. It is advisable to retreat to the entrance area and fight the guards from there as they will enter the elevator area from two sides. As V obtains the access token, they will have to call for the lift, which will only arrive after a significant amount of time, leaving V in the lobby having to defend against guards that will spawn from time to time, including Juggernauts - their Mk.31 HMGs will prove very useful, and by the time you run out of ammo, another juggernaut will have appeared. More guards will spawn and they will have to be defeated in order for the token to be looted. After defeating the guards along with two Arasaka mechs, Johnny leads V to the elevator for which an access token is needed. In the entrance area, V will have to fight two Arasaka Samurais and three Arasaka Special Agents who are all at maximum level. A level in the mid-40s or higher as well as good equipment is therefore advisable.Ĭhoosing Johnny's "suicide run" option will result in an immediate cut right to the front entrance of Arasaka Tower. Without the ability to save, the mission will have to be restarted from the beginning (the last savable point being just before sitting down with Misty on the roof during Nocturne Op55N1, i.e., you will have to wait out the 5 minutes again until Johnny offers you this mission). The longer it takes to complete the mission, the harder it gets to survive.ĭying at any point will result in a credit roll, which is similar to the "easy way out" ending. V's max Health will be lowered by 25% at the start of the mission, and gradually decreases by an additional 1% at certain intervals, indicated by the "Relic Malfunction Detected" notification.Saving is not allowed throughout the entire mission.Two factors make this mission uniquely difficult: or go down for all times in a blaze of glory?" This echoes Dexter DeShawn's question in the beginning: After about five minutes, Johnny will comment that it is tough to decide who "will die for you", and proposes they enter Arasaka Tower alone―making this a suicide mission. On the rooftop towards the end of Nocturne Op55N1, V needs to be indecisive in making a decision on who to call for help. In order to succeed in this quest, reaching somewhere near maximum level is recommended before attempting. In order to unlock this ending, players are required to make specific choices at the end of Chippin' In.
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